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Game Designer

Pruthvi Manohara

I’m a Game Designer and Founder of LudiCore Studios, with a focus on Gameplay Design, Player Progression and Game Balancing. With a background in Computer Science and a Master’s degree in Game Development (Design) from Kingston University London, I bring both technical precision and creative vision to the games I build.

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At LudiCore Studios, I lead design on original titles such as Forge & Fire and Guilds of Avalon. I specialize in crafting deep, scalable gameplay systems—including custom weapon crafting, economy-based progression, and guild-based multiplayer structures. My work is rooted in Unreal Engine 5, where I design, prototype, and balance mechanics that encourage strategic choice and long-term player engagement.

In Forge & Fire, I developed a modular weapon generation system and skin editor that empowers players to express their playstyle visually and tactically. In Guilds of Avalon, I led the creation of a layered guild system with customizable roles and collaborative tasks, enhancing both social dynamics and gameplay depth.

Before founding LudiCore Studios, I worked as a freelance indie game playtester, where I gained experience applying UX methodologies and analytics tools to improve onboarding, UI flow, and core gameplay mechanics—skills I continue to apply in my current design process. I’m passionate about building player-first systems and experiences that feel immersive, fair, and rewarding. My workflow is highly iterative, feedback-driven, and supported by strong documentation practices and cross-functional collaboration.
 

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