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Game Designer

Pruthvi Manohara

I’m a Game Designer and Founder of LudiCore Studios, specializing in crafting Game Mechanics, Game Balancing and Level Design. With a background in Computer Science and a Master’s in Game Development (Design) from Kingston University London, I blend technical expertise with creative vision. I lead design on titles like Forge & Fire and Guilds of Avalon, designing the blackouts in Unreal Engine 5 that prioritize player retention and player autonomy. My approach is iterative and feedback-driven, supported by strong documentation and cross-team collaboration. I’m passionate about crafting meaningful, scalable gameplay experiences that leave a lasting impact on players.

Projects

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Guilds Of Avalon

MMORPG

Step into a rich medieval fantasy realm where every player becomes a vital thread in the fabric of a living nation—craft your destiny as a blacksmith, mage, merchant, or warrior; rise through the ranks of powerful guilds; conquer ancient dungeons; and influence the tides of war, politics, and magic in a world where every choice shapes the kingdom’s future

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Forge & Fire

Interactive FPS

A fast-paced 5v5 shooter where players not only battle in intense tactical matches but also design custom gun skins using a detailed blacksmith-style editor. These unique skins can be sold in a community-driven marketplace, blending creativity, competition, and commerce into one immersive experience.

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Stealthy Statues

3D Top Down Puzzle Adventure

A 3D top-down stealth puzzle game that puts you in the shoes of a clever thief navigating a maze-like museum filled with priceless statues and relentless guards. Your mission: steal every statue in the building without being seen.

About Me

I’m Pruthvi Manohara, a Game Designer and Founder of LudiCore Studios, with a focus on Gameplay Design, Player Progression and Game Balancing. With a background in Computer Science and a Master’s degree in Game Development (Design) from Kingston University London, I bring both technical precision and creative vision to the games I build.

Skills:

● Game Design Documentation

● Gameplay Mechanics Design

● Level & World Design

● Agile & Scrum Workflows

Softwares:

● Unity

● Unreal Engine

● Blender

● MS Office

● Outlook

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