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Crisis Point

Decision Based Outcomes
  • Role: Game Designer and Developer 

  • Engine: Arcweave 

  • Platform(s): PC (Windows) 

  • Development Time: 1 month 

  • Genre(s): Prototype(s) – Decision Based Outcomes, Click and Play, Thriller, Hostage Negotiation 

  • Mode(s): Single-Player 

  • Release: January 2023

Theme and Setting

Step into the shoes of a professional negotiator in Crisis Point, a high-stakes, story-driven game where your split-second decisions determine the outcome of life-and-death hostage scenarios. Navigate intense negotiations, psychological standoffs, and moral dilemmas across multiple branching narratives inspired by real-world crises.

Featured Scenarios:

● Moscow Theatre Siege – Inspired by the 2002 crisis, save 400 hostages while balancing negotiation and tactical coordination with Russian Special Forces.
● Flight Hijack – A tense negotiation unfolds mid-air as you guide an air marshal and manage threats on a hijacked flight to Singapore.
● PTSD Journey – A narrative shift exploring internal conflict through the eyes of a war refugee suffering from PTSD, with a focus on empathy and awareness.

Core Gameplay

  • Choice-based narrative

Your dialogue decisions and strategy determine success or tragedy.


  • Timer-based urgency

Make critical decisions under pressure—or face the consequences.


  • Immersive atmosphere

Realistic sound effects, scenario-based art, and ambient tension deliver a gripping player experience.


  • Replayability

Multiple outcomes and scenarios ensure that no two playthroughs are alike.

Scenario Engineering & Implementation (Technical Design):

  • Story 2 (Flight Hijack) was implemented using C# and WPF, entirely coded without a traditional game engine.

  • Pruthvi designed the game state system, linking screens through string IDs, custom audio cues, visual assets, timers, and consequences.

  • Developed branching decision trees with real-time effects and audio-visual feedback, simulating high-tension negotiations.


Narrative-Driven Mechanics:

  • Created a time-based decision system where failure to act leads to negative outcomes, reinforcing urgency and realism.

  • Incorporated contextual consequences, where emotionally reactive or logical choices affect the hostage situation dynamically.


Design Tools & Prototyping:

  • Co-developed Story 1 using Arcweave, structuring the narrative and game flow visually.

  • Defined interactivity logic and transitions across different story scenes, contributing to immersion and consistency.


Player Progression & Achievements:

  • Helped design the hostage-saving scoring system, which assigns player ratings (stars) based on saved hostages.

  • Integrated systems to reward strategic thinking and replayability.


Collaborative Vision & Game Identity:

  • Alongside the team, contributed to the ideation phase, drawing inspiration from Hostage Negotiator and real-world events.

  • Helped shape the tone, stakes, and player impact across all three story arcs.


Game Link : https://arcweave.com/app/project/MJ09Apz0Oe/play

My Role as Game Designer

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