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Forge & Fire

Interactive FPS
  • Role: Designer and Developer 

  • Engine: Unreal Engine 5.6 

  • Platform(s): PC (Windows) 

  • Development Time: 6 Months and Counting 

  • Genre(s): Prototype(s) – Tactical FPS, Simulator, Marketplace Economy 

  • Mode(s): Single Player, CO-OP

Theme and Setting

Forge and Fire is a unique fusion of high-stakes tactical shooting and deep creative expression. In this competitive 5v5 shooter, players don't just wield weapons—they craft them. With a powerful in-game skin editor inspired by blacksmithing and gunsmithing simulators, players design their own gun skins, apply unique materials and effects, and bring their creations into battle. These user-created skins can then be sold or traded in a dynamic player-driven marketplace. Forge and Fire empowers players to leave their creative mark on every match, creating a gameplay experience that’s both competitive and deeply personal.

Core Gameplay

5v5 Tactical Shooter:
Competitive objective-based matches with diverse roles, maps, and balanced gunplay.


Advanced Skin Editor:
Blacksmith-inspired interface where players can choose weapon molds, apply paints, decals, materials, and create layered custom skins.


Weapon Crafting Mode:
Forge skins in a workshop environment, simulate engraving, polishing, and material fusion for immersive design.


Player Marketplace:
Sell, buy, and trade custom skins with a creator-royalty system and rarity-based valuation.


Progression & Recognition:
Earn reputation as a top creator, unlock advanced tools, and showcase top designs in community leaderboards.


Seasonal Content & Events:
Time-limited challenges, rare material drops, and themed mold packs.

Concept & Systems Design:

  • Created the hybrid genre blend of FPS + blacksmith simulation + in-game economy.

  • Designed the player skin creation loop with a balance between creative freedom and gameplay integrity.


User Experience & UI:

  • Led the design of the skin editor interface, emphasizing accessibility and depth.

  • Defined UX flow for creation, testing, equipping, and publishing skins.


Gameplay Balancing:

  • Balanced weapon stats and skin attachment rules to ensure fair play.

  • Developed game mode rules, map objectives, and round pacing.


Marketplace Economy Design:

  • Built the in-game economy structure with tiered rarity, player-driven pricing, and creator royalties.

  • Implemented systems for reputation, skin rating, and featured designs.


Player Engagement:

  • Designed player progression systems with creator and shooter paths.

  • Conceptualized seasonal events and content rotation models for long-term retention.

My Role as Game Designer

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