Hunters vs Clones

FPS
Role: Game Designer
Engine: Unity
Platform(s): PC (Windows)
Development Time: 3 months
Genre(s): Prototype(s) – FPS, PvP, Shooter
Mode(s): Multiplayer
Release: April 2022

Theme and Setting
Hunters vs Clones is a thrilling multiplayer first-person shooter (FPS) that reimagines the classic game of hide-and-seek. Players join one of two asymmetric teams—Hunters, elite SWAT operatives, or Clones, shape-shifting alien invaders. The Hunters must locate and eliminate the Clones within a limited time, while Clones evade detection by transforming into any prop in their environment. Each match is a tense, fast-paced battle of deception, observation, and timing, set in a highly detailed industrial warehouse environment.
Core Gameplay
Player Mechanics:
Hunters:SWAT operatives who must find and eliminate Clones using an Assault Rifle or Shotgun.
Clones:Alien shapeshifters who disguise themselves as props to hide and survive.
Round Structure:
30s Prep Phase: Clones hide by transforming into props. Hunters choose weapons and are frozen.
4.5 min Hunt Phase: Hunters search and shoot. Clones evade using stealth and stun (Flash Skill).
Win Condition: Hunters win by eliminating all Clones. Clones win by surviving the timer.
Gameplay Pillars:
Deception & Observation: Hunters must spot subtle clues to find disguised Clones.
Timing & Strategy: Clone players must carefully manage transformation and stun cooldowns.
Tension & Pacing: The timed nature of rounds and the looming threat of discovery keeps gameplay fast and suspenseful.
Role Reversal: Swapping teams each round gives players a chance to experience both gameplay styles, increasing depth and replayability.
Conceptualization & Core Mechanics:
Devised the core game concept blending FPS combat with hide-and-seek mechanics.
Designed asymmetric team roles with unique abilities, weapons, and strategies.
Designed the prop transformation system for Clones, enabling environmental disguise gameplay.
Level & Environment Design:
Designed the industrial warehouse game map, including strategic object placements to enhance stealth and deception for Clones.
Balanced spawn points for fairness and replayability.
Game Balancing & Rules:
Defined health systems, skill cooldowns, weapon damage scaling, and usage limitations to ensure balanced play.
Introduced mechanics like audible footstep cues for Hunters and limited skill use for Clones to reinforce strategy and counterplay.
Player Experience & UI/UX:
Designed the HUD and in-game UI, including weapon display, health bars, timers, and round status for both teams.
Implemented a login system and matchmaking flow, allowing players to create or join rooms and select teams.
Audio & Assets Integration:
Sourced and implemented appropriate sound effects for weapons, footsteps, and skill use from the Unity Asset Store.
Integrated PBR assets to enhance visual fidelity and immersive gameplay.